link textI have packaged projects on this computer in the past with Unreal 4.13 and 4.12. Here is what the Output log said.
I have looked at this answer GenerateProjectFiles.bat not found Windows SDK 8.1 - Programming & Scripting - Epic Developer Community Forums and added following path "C:\Program Files (x86)\Windows Kits\8.1\Windows Performance Toolkit" under environmental variables and it is still not working.
Thank you for any help you can give me,
UATHelper: Packaging (Windows (32-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe ramasavetrial Win32 Development -Project=“C:\Users\D3ATH\Documents\Unreal Projects\VIRTUA PARADISE ramasave WORKING - Copy (2) 4.14\ramasavetrial.uproject” “C:\Users\D3ATH\Documents\Unreal Projects\VIRTUA PARADISE
ramasave WORKING - Copy (2) 4.14\ramasavetrial.uproject” -remoteini=“C:\Users\D3ATH\Documents\Unreal Projects\VIRTUA PARADISE ramasave WORKING - Copy (2) 4.14” -noxge -generatemanifest -NoHotReload
UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 2.091s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe ramasavetrial Win32 Development -Project=“C:\Users\D3ATH\Documents\Unreal Projects\VIRTUA PARADISE ramasave WORKING - Copy (2) 4.14\ramasavetrial.uproject” “C:\Users\D3ATH\Documents\Unreal Projects\VIRTUA PARADISE
ramasave WORKING - Copy (2) 4.14\ramasavetrial.uproject” -remoteini=“C:\Users\D3ATH\Documents\Unreal Projects\VIRTUA PARADISE ramasave WORKING - Copy (2) 4.14” -noxge -NoHotReload -ignorejunk
UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Creating makefile for ramasavetrial (no existing makefile)
UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: ERROR: Windows SDK v8.1 must be installed in order to build this target.
UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 39.275s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (32-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe ramasavetrial Win32 Development -Project=“C:\Users\D3ATH\Documents\Unreal Projects\VIRTUA PARAD
ISE ramasave WORKING - Copy (2) 4.14\ramasavetrial.uproject” “C:\Users\D3ATH\Documents\Unreal Projects\VIRTUA PARADISE ramasave WORKING - Copy (2) 4.14\ramasavetrial.uproject” -remoteini=“C:\Users\D3ATH\Documents\Unreal Projects\VIRTUA PARADISE ramasave WORKING - Copy (2) 4.14” -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2016
.12.22-18.39.58.txt’
UATHelper: Packaging (Windows (32-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary
2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (32-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary
2 EnvVars)
UATHelper: Packaging (Windows (32-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable
1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable
1 InChangelistNumberOverride, Dictio
nary2 InTargetToManifest) UATHelper: Packaging (Windows (32-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Windows (32-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (32-bit)): at BuildCookRun.ExecuteBuild() UATHelper: Packaging (Windows (32-bit)): at AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (32-bit)): at AutomationTool.Automation.Execute(List
1 CommandsToExecute, CaselessDictionary1 Commands) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func
2 Main, Object Param)
UATHelper: Packaging (Windows (32-bit)): at AutomationTool.Program.Main()
UATHelper: Packaging (Windows (32-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (32-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error