x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Packaging failed 4.14

link textI have packaged projects on this computer in the past with Unreal 4.13 and 4.12. Here is what the Output log said.

I have looked at this answer https://answers.unrealengine.com/questions/365124/generateprojectfilesbat-not-found-windows-sdk-81.html and added following path "C:\Program Files (x86)\Windows Kits\8.1\Windows Performance Toolkit\" under environmental variables and it is still not working.

Thank you for any help you can give me, Melissa

UATHelper: Packaging (Windows (32-bit)): Project.Build: BUILD COMMAND STARTED UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe ramasavetrial Win32 Development -Project="C:\Users\D3ATH\Documents\Unreal Projects\VIRTUA PARADISE ramasave WORKING - Copy (2) 4.14\ramasavetrial.uproject" "C:\Users\D3ATH\Documents\Unreal Projects\VIRTUA PARADISE ramasave WORKING - Copy (2) 4.14\ramasavetrial.uproject" -remoteini="C:\Users\D3ATH\Documents\Unreal Projects\VIRTUA PARADISE ramasave WORKING - Copy (2) 4.14" -noxge -generatemanifest -NoHotReload UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 2.091s to run UnrealBuildTool.exe, ExitCode=0 UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe ramasavetrial Win32 Development -Project="C:\Users\D3ATH\Documents\Unreal Projects\VIRTUA PARADISE ramasave WORKING - Copy (2) 4.14\ramasavetrial.uproject" "C:\Users\D3ATH\Documents\Unreal Projects\VIRTUA PARADISE ramasave WORKING - Copy (2) 4.14\ramasavetrial.uproject" -remoteini="C:\Users\D3ATH\Documents\Unreal Projects\VIRTUA PARADISE ramasave WORKING - Copy (2) 4.14" -noxge -NoHotReload -ignorejunk UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Creating makefile for ramasavetrial (no existing makefile) UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file) UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: ERROR: Windows SDK v8.1 must be installed in order to build this target. UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 39.275s to run UnrealBuildTool.exe, ExitCode=5 UATHelper: Packaging (Windows (32-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe ramasavetrial Win32 Development -Project="C:\Users\D3ATH\Documents\Unreal Projects\VIRTUA PARAD ISE ramasave WORKING - Copy (2) 4.14\ramasavetrial.uproject" "C:\Users\D3ATH\Documents\Unreal Projects\VIRTUA PARADISE ramasave WORKING - Copy (2) 4.14\ramasavetrial.uproject" -remoteini="C:\Users\D3ATH\Documents\Unreal Projects\VIRTUA PARADISE ramasave WORKING - Copy (2) 4.14" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2016 .12.22-18.39.58.txt' UATHelper: Packaging (Windows (32-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictio nary`2 InTargetToManifest) UATHelper: Packaging (Windows (32-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Windows (32-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (32-bit)): at BuildCookRun.ExecuteBuild() UATHelper: Packaging (Windows (32-bit)): at AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (32-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.Program.Main() UATHelper: Packaging (Windows (32-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5) UATHelper: Packaging (Windows (32-bit)): BUILD FAILED PackagingResults:Error: Error Unknown Error

Product Version: UE 4.14
Tags:
more ▼

asked Dec 23 '16 at 02:00 AM in Packaging & Deployment

avatar image

mercuriusfm
249 16 14 23

avatar image Matthew J Dec 23 '16 at 03:19 PM

Hello mercuriusfm,

Although you did add that environment variable, are you sure that you do indeed have the Windows 8.1 SDK installed? In most cases, that environment variable should be added when it is installed so it may not be. If it is installed and you're still experiencing this error, can you post the entire log file from this packaging attempt? There may be more information. Also, please include the UnrealBuildTool log that is listed in the message you provided. It can be found inside of the following directory:

C:\Users\UserName\AppData\Roaming\Unreal Engine\AutomationTool\Logs\

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

We haven't heard from you in a while, mercuriusfm. Are you still experiencing this issue? If so, have you tried what I mentioned in my last comment? If so, what were the results? In the meantime I'll be marking this issue as resolved for tracking purposes.

more ▼

answered Jan 05 '17 at 10:27 PM

avatar image mercuriusfm Feb 23 '17 at 03:26 AM

thanks! It was the sdk that needed updating

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question