How Can I make clickable runtime error?

I have a custom node by C++. And I call error as that - FMessageLog("PIE").Error(LOCTEXT("FileTypeNull", "CreateFile can only be used on UFileObject children."));. But it just text and I can’t find a node who generate this error.

I want to be able to display a link so that the editor can find this node.

We really need a node in Unreal Editor to throw a custom blueprint runtime error with a clickable link to the location where the error occured!

The Print node with a breakpoint is not a solution because the breakpoints are only locally saved and do not persist if I for example share the project with other people on GitHub!