Height Map With Hard Edges

I am using Unreal’s landscape tools with a height map to create an area with hard vertical edges. I end up with really strange edges. It can technically be smoothed out with the sculpt tools but is there a way to use height maps with hard edges that actually produce the intended result? Is there an explanation to why I am getting this result? The height map resolution is 2048 but i’ve tried increasing the resolution and I get the same “effect.”

I’m not a level designer, but i’d say the best practice is to actually hide the polys going straight down and replace them with static meshes (just guessing that you’re trying to make cliff faces). I haven’t really used the terrain tools though, so yeah.

This actually looks exactly like it should. It’s simply a matter of the landscape system not having the right topology for that kind of extreme terrain deformation.

Either smooth it out or cover it up in static meshes so you can’t see it. Increasing the amount of heightmap resolution won’t change a thing, nor will having a denser mesh. Generally though, you should avoid completely hard edges when doing any sort of displacement for this exact reason.

If that’s all you’re trying to do with it and you want it to be completely hard, just make them large static meshes and don’t bother with the terrain system.

Got it. Ya at the very least I just wanted to know that was the intended behavior. It does smooth out pretty easily in the landscape tool.