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calculate shoot info

alt text

kill me self

Product Version: UE 4.13
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test1.png (218.7 kB)
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asked Dec 23 '16 at 02:01 PM in Using UE4

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voodoomaske
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you should check in the collision panel that you are not collide with the bullet . https://snag.gy/7OTMJF.jpg here is my player mesh collision - if you have bullets for player and bullets for enemies, you should create a different object channel in the collision section on Project settings. Thats the way I separate them and avoid me being killed by my own trace .

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answered Jul 11 '17 at 08:10 PM

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Manoloon
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