UnrealBuildTool: The filename or extension is too long
error: The filename or extension is too long
caused by: D:/android-ndk-r13\toolchains/llvm\prebuilt/windows\bin/clang++.exe
Some people say that setting flag LOCAL_SHORT_COMMANDS in android.mk could help... But how to set this flag without changing engine source? As is know UE generates makefile dynamically?
Matthew, my wrong.
One of my plugins was declared as runtime but in build dependencies it had reference to UnrealEd.
answered Dec 29 '16 at 07:13 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here