Shooter Game 4.2 can't host game?

Hi,

When I try to host game by menu in Shooter Game 4.2, it crash immediately.
How to reproduce:

  1. Open Shooter Game 4.2 project
  2. Go WindowWorld SettingsGame Mode, set GamMode Override as “ShooterGame_Menu”
  3. GO EditEditor PreferencesMultiplayer Options, set Number of Players value 1, and uncheck Run Dedicated Server.
  4. Play, click Host button, then select any game mode or map you want, it will crash.

Hello Binm0nkey,

Thank you for the report. I was able to reproduce your issue if I tried to Play In Editor or Play In New Editor Window. I have submitted a bug report on this issue and expect it to be resolved in a future update.

Thank you,

~Sam

Is there any more information regarding this bug? I am currently trying to implement a server browser system by using the shootergame as an example, this crash has be stuck also.

Hi CreatureNZ,

The developers are currently looking into this issue and are working to get it resolved. In the meantime, you can still Play it by choosing Standalone Game mode. I know it isn’t ideal but I just tested this in 4.2.1 and it works fine.

This has been fixed in 4.3

Hello TJ Ballard,

Sorry for late, I just got 4.2.1 today, when I try to host it, still crash, and got this error:
Unhandled Exception: 0x00000001

[2014.07.03-06.01.07:230][776]LogWindows: Cast of UnrealEdEngine /Engine/Transient.UnrealEdEngine_0 to GameEngine failed

Hi Bruce,

Thank you for reply, does that mean, this bug didn’t fixed in 4.2.1? and is it possible to know, when can I get 4.3 ?

Thanks!

I’m not 100% sure if there is a hotfix for 4.2 and unfortunately I don’t have the release date for 4.3 at this time.
FYI the fix was to circumvent the host options and such if you are playing in editor - it makes no sense to do this from PIE anyway. You could add the checks yourself if its causing you major problems.