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OnComponentBeginOverlap with multiple objects

Hi all. I'm working on Breakout game and I'm using overlap events only for collision detection all works great except when the ball collides with two bricks, what happens is whenfirst brick receive OnComponentBeginOverlap event I check witch side of brick has been hit and than offset the ball accordingly (just like with AABB collision) , than I negate the ball's velocity so it bounces of, however as soon as I offset the ball the BoundingBox are not overlapping any more and the second brick receive only OnComponentEndOverlap event. I have a workaround for this, but is there a way to get that second Brick to receive OnComponentBeginOverlap event to ?

Product Version: UE 4.14
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asked Dec 23 '16 at 09:01 PM in C++ Programming

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Mlody "Swidwin"
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