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Is the Crosshair in the Fps Project Sample really centered?

strong text Hi, So im using ue4 and i dont know how but i pressed some random key that added 2 Black borders talking about sequencer, now when i did that in the upper right of the i could use on option named Crosshair, the strange thing is that crosshair ( when i selected the option ) was in a diferent position of the default Crosshair.

Help me xD and anyone who sees this (Principaly the unreal engine guys( you wont (but i still love you guys and your work))) have a nice cristmas

Also sorry for my english it sucks xD

Product Version: UE 4.14
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asked Dec 23 '16 at 09:57 PM in Using UE4

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It is not perfectly centered, it is offset by the dimensions of the crosshair texture.

If I remember correctly, you want to go into the First person hud blueprint, and subtract half the width/height of the texture from the location on each pin, to actually center it.

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answered Dec 24 '16 at 07:42 AM

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avatar image Roberte5466 Dec 24 '16 at 01:42 PM

that seems like too much trouble i will try it thx

avatar image Roberte5466 Dec 24 '16 at 02:06 PM

im using c++

avatar image xCheeseonToastx Mar 27 '17 at 08:58 PM


Take what I did in the BP and do it in C++... or just do it in BPs :)

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