Is the Crosshair in the Fps Project Sample really centered?

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Hi, So im using ue4 and i dont know how but i pressed some random key that added 2 Black borders talking about sequencer, now when i did that in the upper right of the i could use on option named Crosshair, the strange thing is that crosshair ( when i selected the option ) was in a diferent position of the default Crosshair.

Help me xD and anyone who sees this (Principaly the unreal engine guys( you wont (but i still love you guys and your work))) have a nice cristmas

Also sorry for my english it sucks xD

It is not perfectly centered, it is offset by the dimensions of the crosshair texture.

If I remember correctly, you want to go into the First person hud blueprint, and subtract half the width/height of the texture from the location on each pin, to actually center it.

that seems like too much trouble i will try it thx

im using c++

Take what I did in the BP and do it in C++… or just do it in BPs :slight_smile: