Problem importing apex cloth
I'm having some weird problem importing apex cloth from maya (2016) into the engine after the switch to physx 3.4, I updated my plug-in and reskinned the cloth mesh to make sure no vertices had more than 4 influencing bones then I painted the cloth, ran the simulation and exported the cloth same as always without any errors, butthis time when I bring the cloth into UE4 the "apex details" panel doesen't show any details and I cannot apply the cloth to the proper material.
I also exported the whole mesh again just to be sure bit still having the same issue
here's a screenshot if the panel I mentioned
the thing is I had already done this without any problem right when 1.14 came out
asked Dec 24 '16 at 06:29 AM in Bug Reports
APEX Details is only a panel that shows details, but doesn't let you edit them. Physics Properties are all of the things you can change.
To apply cloth to a material, you must go into the LOD section to change the cloth.
answered Dec 28 '16 at 09:41 PM
I got here looking for a solution to my apex/badnormals problem. But I have a workaround to your problem:
in resume you must export first from ClothinToolProfile.exe, import on unreal, export again from 3ds max, and click refresh on unreal.
here the detailed steps:
-run ClothinToolProfile.exe -import cloth mesh -switch to max distance -flood with 0,10 -switch to "Single Layered Cloth" tab and "save asset"
-open unreal and import the new .apx file to your cloth mesh (the cloth will fall)
-open 3ds max, select the cloth, export OVERWRITING the apx you saved before from ClothinToolProfile
-open unreal, click the refresh button again to reload the apex file. done.
after you have the cloth working on unreal, you don't have to do all this again, just exporting from max will do the job.
if everything worked fine, now you just have my "bad normals" problem apex is kind of bad right? hope someday the awesome guys at epic will come with a new cloth system =)
hope this helps =)
answered Jan 29 '17 at 06:10 AM
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