When I start the project in the editor it plays perfectly fine with no errors or warnings. However starting the game in standalone will result in a new window that just displays a black screen before crashing. Here is the error as it appears in the logs.
[2016.12.23-19.34.00:947][ 0]LogWindows:Error: === Critical error: ===
[2016.12.23-19.34.00:947][ 0]LogWindows:Error:
[2016.12.23-19.34.00:947][ 0]LogWindows:Error: Fatal error!
[2016.12.23-19.34.00:947][ 0]LogWindows:Error:
[2016.12.23-19.34.00:947][ 0]LogWindows:Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000000b0
[2016.12.23-19.34.00:947][ 0]LogWindows:Error:
[2016.12.23-19.34.00:947][ 0]LogWindows:Error: UE4Editor-Engine.dll!USceneComponent::SetupAttachment() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\engine\private\components\scenecomponent.cpp:1413]
[2016.12.23-19.34.00:947][ 0]LogWindows:Error: UE4Editor-EightiesHorrorGame-6795.dll
[2016.12.23-19.34.00:947][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!UClass::CreateDefaultObject() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:2524]
[2016.12.23-19.34.00:947][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!UObjectLoadAllCompiledInDefaultProperties() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:745]
[2016.12.23-19.34.00:947][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!ProcessNewlyLoadedUObjects() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:830]
[2016.12.23-19.34.00:947][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!TBaseStaticDelegateInstance::ExecuteIfSafe() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:1017]
[2016.12.23-19.34.00:947][ 0]LogWindows:Error: UE4Editor-Core.dll!TBaseMulticastDelegate::Broadcast() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:921]
[2016.12.23-19.34.00:947][ 0]LogWindows:Error: UE4Editor-Core.dll!FModuleManager::LoadModuleWithFailureReason() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\core\private\modules\modulemanager.cpp:461]
[2016.12.23-19.34.00:947][ 0]LogWindows:Error: UE4Editor-Projects.dll!FModuleDescriptor::LoadModulesForPhase() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\projects\private\moduledescriptor.cpp:398]
[2016.12.23-19.34.00:947][ 0]LogWindows:Error: UE4Editor-Projects.dll!FProjectManager::LoadModulesForProject() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\projects\private\projectmanager.cpp:53]
[2016.12.23-19.34.00:947][ 0]LogWindows:Error: UE4Editor.exe!FEngineLoop::LoadStartupModules() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2218]
[2016.12.23-19.34.00:947][ 0]LogWindows:Error: UE4Editor.exe!FEngineLoop::PreInit() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:1653]
[2016.12.23-19.34.00:947][ 0]LogWindows:Error: UE4Editor.exe!GuardedMain() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\launch.cpp:117]
[2016.12.23-19.34.00:947][ 0]LogWindows:Error: UE4Editor.exe!GuardedMainWrapper() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
[2016.12.23-19.34.00:947][ 0]LogWindows:Error: UE4Editor.exe!WinMain() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
[2016.12.23-19.34.00:947][ 0]LogWindows:Error: UE4Editor.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
[2016.12.23-19.34.00:947][ 0]LogWindows:Error: KERNEL32.DLL
[2016.12.23-19.34.00:947][ 0]LogWindows:Error: ntdll.dll
[2016.12.23-19.34.00:947][ 0]LogWindows:Error: ntdll.dll
[2016.12.23-19.34.00:947][ 0]LogWindows:Error:
I tried packaging the game but it won’t start at all when I do that. Standalone works perfectly fine in other projects but I have not tried packaging those other projects. Really what I want is to get standalone working.