I can’t seem to be able to use this class anymore in 4.13. I was planning on creating a widget instance through C++ code via
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = UI)
TSubclassOf<UUserWidget> WidgetTemplate;
UPROPERTY()
UUserWidget* WidgetInstance;
But I can’t access UWidget::UUserWidget. I tried adding PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore", "UMG" });
in my Project.Build.cs file to no avail. I also added #include "UMG.h"
but it still doesn’t work. Any help?