x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

grid size problem

Hey community,

my problem is that when I modeled a simple wall in blender and imported it in unreal my material I want to apply on this wall looks horrible! I think the problem lies in the checkerboard of the object, because when I modeled a BSP to exactly the shape of my wall mesh, materials look perfectly fine!

PLEASE help me! THANKS in advancealt text

Product Version: UE 4.14
Tags:
ue4 problem.jpg (108.3 kB)
more ▼

asked Dec 24 '16 at 12:02 PM in Using UE4

avatar image

ChristianDE
6 2 4 4

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

2 answers: sort voted first

Hi Christian,

It looks like your UV map for the wall is stretched. The default material in UE4 is squares, as seen on the right wall, but on the left wall the squares are elongated into rectangles, which is probably caused by the UVs being stretched. When you apply your wall material, is the issue that the material looks stretched?

The best solution would probably be to edit your UV map in Blender. Here's some documentation on editing UVs (UV editing) but there are loads of other tutorials as well.

If you need more help, feel free ask, I'm just trying to keep this somewhat concise. If you still have trouble it would also help us if you post a screenshot of your UV map and the wall with the material applied.

Cheers and good luck! -Noah

more ▼

answered Dec 24 '16 at 12:29 PM

avatar image

NoahBeggs
243 5 8 18

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

Hello

Another option you can try.

If your object is going to use a tileable texture and not something that you make specifically for that object then CREATE a MATERIAL(I have example screenshots) and use the texture that you want. In my example I made a normal checkerboard texture. Open your MATERIAL and right click and type in TEXTURE COORDINATE and add a TEXCOORD node. Hook that up to your UV option on your texture. Then you can adjust the Horizontal and vertical scale as you see fit. This is to minimize the stretching.

alt text alt text

alt text

result.png (668.9 kB)
stretching.png (690.5 kB)
more ▼

answered Dec 25 '16 at 10:04 AM

avatar image

Paul Swartz
231 8 5 7

avatar image ChristianDE Dec 25 '16 at 02:06 PM

Thank you, this seems to be the best solution on this problem! Thx again bro you REALLY helped me out! :D

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question