Apologies if this ends up being a double post, I wrote it out and then submitted and it came back with a blank page.
I haven’t changed my code but for some reason it’s broken when I choose to play in Stand Alone or when I package the game but everything works fine in the editor. The code in question is my Dialogue Tree system. If I launch outside of the editor, it open up the blueprint widget which is blank and I get stuck in an infinite loop not being able to close it. It’s not even called to open when the game starts. Also, one time I started the game and this wasn’t happening but instead the player choices weren’t playing the appropriate audio. Everything was working fine when I was using 4.13 but since updating to 4.14 it’s broken without any indication why (no errors at all) I’ve tried creating a new project and migrating everything over there but this didn’t help. I also tried deleting the saved folder in the unreal project’s directory but this made no difference either. I’m really stumped, more so because it all works in editor.
Thanks!