Play In Editor works fine but Stand Alone Game doesn't?

Apologies if this ends up being a double post, I wrote it out and then submitted and it came back with a blank page.
I haven’t changed my code but for some reason it’s broken when I choose to play in Stand Alone or when I package the game but everything works fine in the editor. The code in question is my Dialogue Tree system. If I launch outside of the editor, it open up the blueprint widget which is blank and I get stuck in an infinite loop not being able to close it. It’s not even called to open when the game starts. Also, one time I started the game and this wasn’t happening but instead the player choices weren’t playing the appropriate audio. Everything was working fine when I was using 4.13 but since updating to 4.14 it’s broken without any indication why (no errors at all) I’ve tried creating a new project and migrating everything over there but this didn’t help. I also tried deleting the saved folder in the unreal project’s directory but this made no difference either. I’m really stumped, more so because it all works in editor.

Thanks!

If you have the 4.13 version around still, have you tried converting it to 4.14 again?

Actually no, I just migrated the 4.14 project files over to a fresh version. I’ll try from 4.13 again. Thanks for the suggestion!

Thanks for the suggestion Morkath, it worked.

After Morkath pointed it out, I created a new empty project in 4.14 and then simply copy and pasted the content folder from my 4.13 project and it fixed everything.