Blueprints - How to play animation from start?
I'm using a layered blend per bone in the animation blueprint to blend my reload animation upper body to my movement lower body. When I want to stop playing the reload animation such as when the player want to sprinting during the reloading animation I set the blend weights to 0 to stop the animation from playing but the next time I set the blend weight to 1 to play the animation again it plays the animation from where it left off previously. How do I get the animation to play from the starting position when I set the blend weight to 1?
If your node chain is hooked up to a blend on bool or int there's a "reset child on activate" option which works quite elegantly for this kinda thing. Theres a few other nodes that have this option as well, cant recall them off the top of my head
answered Apr 19 '17 at 08:01 PM
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