UE 4.14 "Enable HMD" VR not working on "Launch Game" command
To test the game, I usually close the editor, then "right click" on my game project file and choose "launch game" to test the in-game FPS without the editor load. Ever since the 4.14 update I get a black screen when I switch from desktop to VR HMD with the command that I registered in the Main Character Blueprint (see below).
I have the Oculus CV1 and a GTX 970, I installed all the latest drivers from Nvidia and Oculus.The problem persists on both the CV1 and the DK2.
The forward shader option in the project settings is enabled, but it happens even when this option is disabled.
To check the issue in a new project do the following steps:
The internal editor "play in VR" mode works flawlessly, but I wish to test it without the editor load, so I can get an accurate estimate of the FPS and prevent motion sickness from constantly testing the world in VR.
Does anybody else experience a similar problem? I would really like to stay on 4.14 because the forward shader is a great asset of this engine version.
asked Dec 25 '16 at 01:21 PM in Using UE4
I'm not fully sure what the problem is for you but this might help. Either way, others with similar problems may be happy of this answer/redirection, cause I got to this question by trying to solve my problem. https://answers.unrealengine.com/questions/569987/toggle-vrpc-mode.html#answer-572543
answered Mar 07 '17 at 01:06 PM
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