Get the index of a section in a Montage

I have code that jumps to a specific section in a montage, plays it, and gets the length of the section as such:

mesh->GetAnimInstance()->Montage_JumpToSection(sectionName, montage);
mesh->GetAnimInstance()->Montage_Play(montage);
float animLength = montage->GetSectionLength(sectionIndex);

The problem is finding out sectionIndex. I have checked for a while but there doesn’t seem to be any function to get it, or at least a function to get the length by name instead of index. How can I get the index of 1) the current playing section, and/or 2) a specific section by name?

From the source code on GitHub:

int32 UAnimMontage::GetSectionIndex(FName InSectionName) const

Will get you a SectionIndex from a SectionName

so change your code to:

mesh->GetAnimInstance()->Montage_JumpToSection(sectionName, montage);
mesh->GetAnimInstance()->Montage_Play(montage);
int32 sectionIndex = montage->GetSectionIndex(sectionName);
float animLength = montage->GetSectionLength(sectionIndex);

or something like that and you should be all set.

Had no idea it was seriously that easy as nothing showed up in intellisense…should’ve properly checked the docs, thanks!