Directional light does not change light shafts in BP
Hello. I seen this problem at version UE4 4.13, and after updating to 4.14.1 this problem persists. In BP SkySphere I change cloud density and light intensity (for realism). When I try to connect "Set Occlusion Mask Darkness" and "Light component", an error - "Light Component Reference is not compatible with Directional Light Component Reference." How I can change Occlusion Mask Darkness into Blueprint SkySphere?
asked Dec 26 '16 at 11:07 AM in Blueprint Scripting
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