Can't get animation montage to work?

Okay, I need help. I have wanted to play a single animation of my character running in a circle on my RMB click state, and what I have found is that if it’s used through a montage in my character blueprint, then my character will start to run, and then quit as soon as I click. I believe he is stuck in his idle animation. The other approach got my character to move, but since it’s a skeletal referenced animation as soon as I let go of the RMB my character is referenced by another skeleton and as a result does not reference my character blueprint or his animation blueprint. I tried referencing both, but the same result occurs. Do I need to change the vectors in his animation blueprint? Please help.

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