"lighting needs to be rebuilt" every time the map is reopened
I have one specific map, very simple, that lost it's lighting information every time it is reopened.
When I click the build button, the lighting is built without any problem. When I click the play button to play in editor, it doesn't show any error or warning.
But if I close the editor and reopen the same map again, the "lighting needs to be rebuilt" appears when I play in editor. Always.
The same thing happens when I pack the game. Even if I build the light before (again, without any error or warning).
Only one map has this problem, all other work fine.
How do I fix that?
(Just to avoid a common answer: "Force no precomputed lighting" is not a solution)
asked Dec 26 '16 at 06:51 PM in Packaging & Deployment
I think some comments disapear from this thread... anyway, I don't know what is the problem exactly, but I had some static meshes with unlit materials being spawned on my BP's construction script. They are configured to static mobility. I changed this to "Stationary" and now the problem is solved. I don't know why it was not a problem before, but I think it is now.
answered Jan 14 '17 at 09:09 PM
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