UE Crashes on Skeletal Mesh import (Blender) [SOLVED]

Hello there,
importing FBX files from Blender to UE is a common problem but I just can’t seem to solve it. It’s the first time I made a rig for myself on a model I created myself. When I used the UE Mannquin or a MakeHuman asset everything worked out but this time UE crashes. I suspect it has something to do with my rig?
Importing only the mesh works.

This is my log file (I guess? Don’t know if this is helping you)

[2016.12.26-18.46.19:428][805]LogFbx: ItemName: GlobalSettings, ItemCount : 1
[2016.12.26-18.46.19:428][805]LogFbx: ItemName: NodeAttribute, ItemCount : 23
[2016.12.26-18.46.19:428][805]LogFbx: ItemName: Geometry, ItemCount : 1
[2016.12.26-18.46.19:428][805]LogFbx: ItemName: Model, ItemCount : 24
[2016.12.26-18.46.19:428][805]LogFbx: ItemName: Pose, ItemCount : 1
[2016.12.26-18.46.19:428][805]LogFbx: ItemName: Deformer, ItemCount : 23
[2016.12.26-18.46.19:428][805]LogFbx: ItemName: AnimationStack, ItemCount : 4
[2016.12.26-18.46.19:428][805]LogFbx: ItemName: AnimationLayer, ItemCount : 4
[2016.12.26-18.46.19:428][805]LogFbx: ItemName: AnimationCurveNode, ItemCount : 276
[2016.12.26-18.46.19:428][805]LogFbx: ItemName: AnimationCurve, ItemCount : 828
[2016.12.26-18.46.19:434][805]LogFbx: Loading FBX Scene from ../../../../../../Users//Pictures/Projekte/Arkanum Studio/Projekte/SEEK/02_Assets/skeleton.fbx
[2016.12.26-18.46.19:474][805]LogFbx: FBX Scene Loaded Succesfully
[2016.12.26-18.46.25:489][805]LogFbx: Loading FBX Scene from ../../../../../../Users//Pictures/Projekte/Arkanum Studio/Projekte/SEEK/02_Assets/skeleton.fbx
[2016.12.26-18.46.25:533][805]LogFbx: FBX Scene Loaded Succesfully
[2016.12.26-18.46.25:537][805]LogFbx: =================================================
[2016.12.26-18.46.25:537][805]LogFbx: Dumping Node START [Cube.001] 
[2016.12.26-18.46.25:537][805]LogFbx: 	Total Deformer Count -1845982056.
[2016.12.26-18.46.25:537][805]LogFbx: 		[Node 1] Skeleton (Type Skin).
[2016.12.26-18.46.25:537][805]LogFbx: =================================================
[2016.12.26-18.46.25:537][805]LogFbx: 	Attribute (Cube.002) Type (4).
[2016.12.26-18.46.25:537][805]LogFbx: 		[Node Attribute Child 1] Cube.001 (Type Mesh).
[2016.12.26-18.46.25:537][805]LogFbx: Dumping Node END [Cube.001]
[2016.12.26-18.46.25:538][805]LogFbx: =================================================
[2016.12.26-18.46.25:538][805]LogFbx: Dumping Node START [Cube.001] 
[2016.12.26-18.46.25:538][805]LogFbx: 	Total Deformer Count -1845980040.
[2016.12.26-18.46.25:538][805]LogFbx: 		[Node 1] Skeleton (Type Skin).
[2016.12.26-18.46.25:538][805]LogFbx: =================================================
[2016.12.26-18.46.25:538][805]LogFbx: 	Attribute (Cube.002) Type (4).
[2016.12.26-18.46.25:538][805]LogFbx: 		[Node Attribute Child 1] Cube.001 (Type Mesh).
[2016.12.26-18.46.25:538][805]LogFbx: Dumping Node END [Cube.001]
[2016.12.26-18.46.25:538][805]LogFbx: Valid bind pose for Pose (Cube.002) - Cube.001
[2016.12.26-18.46.25:539][805]LogFbx: Triangulating skeletal mesh Cube.001

Also you can download the blend file of the character here if this is helpful for solving the problem:

So I found the solution…
UE4 always crashed because I didn’t have any Material applied to the character in Blender, haha. It was the material :confused:
Anyways, this can be closed.

Thanks! That actually turned out to be the problem for me as well.