x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

How can Procedural Foliage LODs be changed?

Hello all,

I'm using the procedural foliage spawner volume tool to build a forest. The meshes that are generated keep disappearing when I zoom out too far, but because I want to have a big world, this is going to be a problem. I need the distant trees to remain visible.

I know this is an issue with the spawner rather than the mesh itself, because when I place a single mesh in the world next to the spawner, all of the trees in the spawner disappear while the lone mesh stays visible for a much much larger distance.

Here is a top-down view of the spawner with a lone mesh next to it: alt text

And here is where the spawned trees disappear. The single mesh is still there and stays visible for a great distance. alt text As you can see, I can't zoom very far out before the trees disappear.

I have tried changing the settings in the mesh, but it doesn't make any difference to the spawned trees at all. There must be a way to change the LOD distance for spawned trees but so far nothing I try has worked. Also, I know that this isn't because my system can't handle more LODs, it is a good system and isn't struggling at all with what's currently happening.

Any help would be greatly appreciated.

Product Version: UE 4.14
Tags:
unreal1.png (2.4 MB)
unreal2.png (1.8 MB)
more ▼

asked Dec 27 '16 at 12:25 AM in Using UE4

avatar image

Rhiannonnee
18 8 13 15

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

hey, i had exactly same problem. fixed by changing lod distances in mesh and delete all trees. click one tree so it chooses all, click delete and resimulate. this doesnt delete the spawner, only trees you can just hit resimulate after. fixed for me, hope it works for you too.

more ▼

answered Mar 10 '17 at 04:56 PM

avatar image

kmssn
77 7 10 15

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question