AO is rending incorrectly.

The above shows odd AO on the low poly mesh. This is with normals added to the skin material.

I also see this in the default mesh viewer:

My UV’s are 0-1 this shows how the different islands appear

Hey Shoiko,

It seems to be occurring near where you have your UV seams set up for the torso/head section.

Have you made sure you have exported your mesh with smoothing groups?

Can you show me the settings you are using when you initially import the character?

Let me know if you have further questions.

Thanks,

Yes I exported from max with normals and tangents. and im importing with the same settings to get the tangents and normals. I have also tried the other settings.

It also happens on none Seam areas.

I would try using the Compute Normals and Tangents instead of importing them, to see if that has an effect.

Another thing to look at is the shadow bias of your primary light source for the character. The higher the bias the less the artifacts, but some objects might appear to fly or lose grounding contact.

Let me know if you have further questions.

Thank you,

I tried that and got the same results. But when i increased the poly density some and changed the shadow settings some it smoothed the results.