How do i replace shooter game character and weapon?
I want to change the shootergame character and the first person weapon I got an animated weapon with hands, how do i bring this into the shootergame demo like when you press r it plays the reload animation and reloads the weapon in the shootergame demo?
for the character i got a model, how do i bring that into the shootergame demo too?
asked Dec 27 '16 at 06:10 PM in Using UE4
If I understand correctly, you want to Add an animated skeletal mesh for "reloading" to the first person shooter.
If that is the case, open the first person shooter character blueprint.
On the left - under Components, add a skeletal mesh under the existing one (and drag-drop it to set the original as a Parent) - Select the Skeletal Mesh for your Reload Animation figure. -- Turn Off Visibility on this mesh for now.
Using the main menu - Edit Project Settings - > Input, and add an input key(s) for Reloading. .
Now you just need to swap the Visibility of each Mesh and play the animation whenever the player reloads.
You'll want to add some checks to ensure reload is an option, and didn't just complete, and to prevent playing it at a full run (unless you want that to be an option) etc.
But this should get you started down the right track.
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