Destructible mesh as a character

I have a question about character blueprints, i have noticed that it is possible to select a destructible mesh instead of a skeletal mesh.
But i tried over and over to get it to fracture, with no success.
So my question is if this is really possible?
The thing is i want to create a simple game with a cube as my character.

It won’t work directly.

the handling of DMs ‘breaking’ is specific, and there is no connection to it from the inherited “Mesh” component in Character blueprints.

They don’t handle collision normally in the first place(to avoid legs bumping into bodies, etc) - but you probably noticed you can’t also drag off of a DM mesh in that component to “Apply Damage” in any of the forms available to DMs on their own.

.

If you really want to do so, however, you can leave the inherited mesh empty, add a DM component and drop it into the mesh as a child -

then treat it accordingly.

The end result is the same as you are looking for in using a DM in the Inherited Skeletal Mesh component.

Thanks for that answer, yeah i tried that and that works like i want it to :).