Collide Complex?

Hello,

would it be possible to get back the “Collision Complex” setting in the static mesh parameters ? I use this parameter a lot when prototyping my levels? I’m building my gray box level with Maya and use their geometry directly as a collision to gain so time while building my layout).

Current I’m only able to generate collision with BSP Volume or by exporting/generating UCX collisions in the static mesh asset.

You just want to set Collision Complexity to ‘Use Complex Collision As Simple’.

Do you mean this setting ?

traceflag.jpg

Yes that one :slight_smile:

Ha, that’s the correct setting, it’s working now. Thanks for the input. :slight_smile: