Please help me. I cant package my game, I keep getting failure

UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=“C:/Users/Dtek/Documents/Unreal Projects/SurvivalGame/SurvivalGame.uproject” BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=“C:/Users/Dtek/Documents/Unreal Projects/SurvivalGame/SurvivalGame.uproject” -cook -stage -archive -archi
vedirectory=C:/Users/Dtek/Desktop/Game -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Dtek\Documents\Unreal Projects\SurvivalGame\SurvivalGame.uproject
UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe SurvivalGame Win64 Development -Project=“C:\Users\Dtek\Documents\Unreal Projects\SurvivalGame\SurvivalGame.uproject” “C:\Users\Dtek\Documents\Unreal Projects\SurvivalGame\SurvivalGame.uproject” -remoteini=“C:\Use
rs\Dtek\Documents\Unreal Projects\SurvivalGame” -noxge -generatemanifest -NoHotReload
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Messages while compiling C:\Users\Dtek\Documents\Unreal Projects\SurvivalGame\Intermediate\Build\BuildRules\SurvivalGameModuleRules.dll:
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: c:\Users\Dtek\Documents\Unreal Projects\SurvivalGame\Source\SurvivalGame\SurvivalGame.Build.cs(23,9) : error CS0619: ‘UnrealBuildTool.UEBuildConfiguration.bCompileSteamOSS’ is obsolete: ‘To use OnlineSubsystemSteam, include the OnlineSubsystemSteam uplugin in your uproject’
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: UnrealBuildTool encountered an error while compiling source files
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1.8270787s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe SurvivalGame Win64 Development -Project=“C:\Users\Dtek\Documents\Unreal Projects\SurvivalGame\S
urvivalGame.uproject” “C:\Users\Dtek\Documents\Unreal Projects\SurvivalGame\SurvivalGame.uproject” -remoteini=“C:\Users\Dtek\Documents\Unreal Projects\SurvivalGame” -noxge -generatemanifest -NoHotReload. See logfile for details: ‘UnrealBuildTool-2016.12.27-22.31.45.txt’
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary2 EnvVars)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable1 InChangelistNumberOverride, Dictio
nary2 InTargetToManifest) UATHelper: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error

The error in your log says: error CS0619: ‘UnrealBuildTool.UEBuildConfiguration.bCompileSteamOSS’ is obsolete: 'To use OnlineSubsystemSteam, include the OnlineSubsystemSteam uplugin in your uproject.

The following explains how OnlineSubsystem was moved in 4.13:

See if that solution fixes it.