Play character animations on server

Hi,
I’m currently developing a third person shooter with multiplayer and a bit stuck with the shooting. My current set up needs to have the character play his animations on the server, because the starting point of the projectiles is set to be the muzzle of his weapon. The position of the muzzle changes with the aim offset, but that doesnt seem to play on the server, although replication to all other clients is working as intended.

Can i enable the animations to play on the server as well (I know it puts more stress on the server, but that should be neglegible)?

I am pretty sure this is the answer you are looking for:

set “Mesh Component Update Flag” on your skeletal mesh to “Always Tick Pose and Refresh Bones”

Bingo, that was it! Thanks a lot!

For the future:

This feature is now under “optimization” group and It’s called “Visibility based anim tick option”