Hi!
I just figured out, that in function FFileManagerGeneric::Move
argument Replace=false
does nothing.
In sources I see it even never used.
It could be nice to have alias for renaming purposes without moving between directories.
Hi!
I just figured out, that in function FFileManagerGeneric::Move
argument Replace=false
does nothing.
In sources I see it even never used.
It could be nice to have alias for renaming purposes without moving between directories.
Hey MorskoyZmey-
Thank you for reporting the issue. I confirmed the bool Replace variable and have entered a report for it here Unreal Engine Issues and Bug Tracker (UE-40067) . You can track the report’s status as the issue is reviewed by our development staff. Please be aware that this issue may not be prioritized or fixed soon.
Cheers