How to set up On Rail Shooter mixed with RPG elements?

I’m not a programmer only a 2d/3D artist. I’m looking for a template that lays out a on rail shooter in the likes of Panzer Dragoon or Star Fox 64. Also, how would I incorporate the aiming system? Also, would like to integrate 3rd person on foot levels between flying (on rails) levels where the character would explore towns/hubs to upgrade stats.

In a nutshell I’m looking for:

How to tutorials / templates for on rail shooter
How to tutorials/ templates for RPG character stat/upgrade system
How to tutorial/template for 3rd person mode/ fixed camera angles/ and NPCS

Is it possible to do all this in Blueprints alone?

Last question first - Yes, you can do all of this in Blueprints.
(and I have been for a while now. I haven’t written a line of actual code in weeks - for game purposes)

It won’t be as simple as finding a tutorial on each of the main aspects of the game and linking them together, but don’t be discouraged.

I don’t have an “Answer” here - but I can offer advice.
Start with the UI tutorial, not the Game Tutorials.

If you’re constantly stopping to ask yourself how you move the screen/rotate it - which key switches to Scaling or Rotating an object, you are wasting time and getting frustrated when you don’t need to be.

Learn to use W, E and R, learn that holding Shift while dragging an object ‘Follows’ it in the scene, learn that holding Alt while doing so makes a copy of the object…

These things will save you a ton of time and effort later.

.

Then start on what looks like the simplest tutorial on the video tutorials section.
Don’t worry about how much you ‘learn’ from it, just follow it and move on.


After a few tutorials you’ll realize you’re doing things before they tell you to.
You’re understanding what the components you’re adding actually do, and why you’re using them.

A few more and you start to wonder ’ wouldn’t it be better to do it this way? ’ and testing your alternatives.

The Starting Point

Basic Blueprints

BP Shorts

These series will get you started and give you enough of a foundation to grasp some of what is being covered in the more involved “game” tutorials.