How To Make The FPS Weapon Shoot Like Auto Mode

You just need to make a timer that calls the “firing” event while it is active, and a way to activate/deactivate it.

First, add a Custom Event that ties into the firing event the same as if you pressed for a single fire.

120079-autofire_event.jpg

Then edit Project Settings and add input key(s) for causing the Auto-Fire to happen. I just called it Fire-Auto in this example.

When the key is pressed, Unpause the timer that causes the firing to repeat (or create the timer if it does not exist [is not valid])
… and Pause it when the key is released.

This is the most basic method- you would probably want to add a bit, like regulating how often it was used, counting shots and depleting ammo, and so forth.

**Hello xD , Hope Your XMAS Was Great.
So im with this one problem i thought it would be ez but it dosent looks like it now xD, So in the fps project default unreal has provided us you have the crosshair wrong( i dont know why(its not centered)) and the weapon only shoots at semi(when you press it shoots a projectile at once) what im here today begging guys is a tip/help on how to make a full auto system to shote automatic(shoot nonstop when pressed) i try but i dont seem to get it right well hope you can xD

Bye Thx For Reading and have a nice week xD

PS: SORRY FOR MY ENGLISH IT SUCKS
**

THX alot thank you so much , but this isnt actually what i want this was my mistake i actually wanted this in c++ code xD im so sorry but blueprints work too just fine but if i can i want to do everythin in c++ xD THX and have a good week