6 DOF Toggle for character

Hey guys,

I’m trying to simulate a character walking on the ground in first person and then transitioning to flight in 6DOF. I almost have it working but I’m pulling my hair trying to figure out how to get the character to pitch or yaw relative to the roll of the character using the Add controller Pitch/Yaw/Roll input functions. I don’t think I understand them completely.
Is it possible to do it with Add controller input or do I have to use a different method to achieve this result?

I am aware of the methods of making 6dof where you enable physics, disable gravity and add local rotation etc… isn’t what I want since I don’t want to use physics for this character. I searched google but the main solutions are for ships flying in 6dod. Maybe I’m missing something