UMG Buttons not getting input.

So i am using umg to make a main menu. I added a Button and added hover images and sounds. My problem is that when i hit play and i hover it does everything, but once i click onto the actual window it receives no mouse events at all. doesn’t change the image or play the sound… I really need help on this.

its just when i add any button in general. Could it be my level BP?

Can you post screenshots of your UMG designer and event graph so I can reproduce this?

I never edited the onclick events, i just edited it in details

Can you post a picture of your UMG widget event graph? There should be an OnClick event for your button in your UMG widget (not level blueprint).

  1. In your UMG widget, expose the Button as a variable and give it a meaningful variable name.

  1. In your level blueprint after you create the MainMenu UMG widget, grab the widget reference and get the Button reference and drag off it and search for Bind Event to OnClicked. Bind a custom event to OnClicked.

I fixed my problem by setting the input mode to game and UI in the level blueprint :smiley: