AI will not use nav link proxy
After looking for answers and experimenting with different ways of doing it I simply cannot get the nav link proxy to function. The AI recognize that it's a valid path, but will jitter around at Left and never drop down.
While I was digging around I got the impression that the nav links also have trouble with tall drops. My goal is just to have spots where the AI can drop down (up to 600uu or so) while chasing the player. I'm comfortable working in C++ if that provides a better/easier solution; I just need some sort of starting point for that.
asked Dec 29 '16 at 01:17 AM in Bug Reports
Just wanted to come back and say that the problem was that the placeholder AI had AIMoveTo being called on tick. I noticed this when I came back and made the behavior tree.
answered Mar 31 '17 at 10:35 AM
If you're looking for a starting point as far as Nav Links go, I'd recommend taking a look at the Content Examples project that you can download from the launcher. Here, you can navigate to the Nav Mesh map and you'll see an example setup for Nav Links that you can use as a template for what you're looking to do in your project.
Let me know if that helps.
Have a great day
answered Dec 29 '16 at 02:30 PM
Sean L ♦♦ STAFF
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