UATHelper: Cooking (Windows): UE4Editor-Cmd: [2016.12.29-12.15.39:640][ 0]LogCook:Display: Forcing save package because was already requeued once
And nothing after. 7 hours processor work on 100%. Results == 0
UATHelper: Cooking (Windows): UE4Editor-Cmd: [2016.12.29-12.15.39:640][ 0]LogCook:Display: Forcing save package because was already requeued once
And nothing after. 7 hours processor work on 100%. Results == 0
Delete folder Save and Intermediate no change situation…
How DELETE cook content information?! And create NEW cooking file to asset?!
Same here. Didn’t wait for 7 hours, but waited 3x more time than usual, results == 0.
UE 4.14.1
,
You could delete the Build folder and see if that helps. You only need the Content folder and Project.uproject in the folder for it to work. The config folder, if deleted would mean that your projects configuration would need to be set back up. (I’m basing the folder names off of our templates.)
Thanks!
Full error: Forcing save package …/…/…/Engine/Content/EditorMeshes/ColorCalibrator/M_GreyBall.uasset because was already requeued once
Great! Thanks so much!
Great! Thanks so much!
This problem came back. Saving only content and project.uproject doesn’t help. Funny enough on another computer the same project packages fine. Hlep?
i have no problem. But, i so long don’t build project. tomorrow i start it, and respond)). Maybe, reinstal UE?
Hi! Sorry, only today can build project. No problem.
HI were you able to find a solution? its really fraustration
After my project build
Hi, I’m having this same issue today. I’m a little lost in following those 5 steps posted, just because of how many folders are within folders in Unreal and there’s more than one Config and Content folder. Any someone who has resolved this before could write a pretty clear step-by-step process?
If I fix my problem I’ll do that too.
Cook using command line instead of Unreal Editor GUI. For example:
UE4Editor-Cmd.exe YourGameName -run=cook -targetplatform=WindowsNoEditor -map=MenuScene
More detail about cooking is in the documenation