So I’m trying to change the window size of my game, since the default window that opens is too long lengthwise, and I’m not having much success with changing it in the ini files.
I tried the old UDK route, where you stick it in DefaultEngine.ini / DefaultEngineUDK.ini (in this case, in my project’s config folder), using ResX and ResY under the [SystemSettings] heading. But for some reason, that just isn’t working.
So how do you resize the window? Is that a TODO, or am I missing something here?
I had time to sit down and try your suggestion. I created a new config file called “GameUserSettings.ini” in the directory location you mentioned. However, the window size remains the same when I type Play as standalone game mode.
I should also note that the engine keeps deleting the GameUserSettings.ini once I activate a “Play In” mode. Not sure why this is the case…
Also, how would I go about making a play-in window resizeable? Right now, the window sits at a fixed width and height with no viable means to scale it in X or Y.
Since I can’t do that (and with windows 7 not letting me move the window tray above the top of the screen), the log command line sits below the windows tray. Thus it becomes impossible to really see what I’m doing.