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4.14.1 error provision not found and signing key not found

Sorry for english I want to send my game in distribution and it is impossible : error provision not found and signing key not found I created the key and certificate as usual with iphonepackager, and then I created the apple distribution certificate and the Profil Provisioning Help !

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Product Version: UE 4.14
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asked Dec 29 '16 at 02:25 PM in Packaging & Deployment

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Hi valdener,

If you are deploying straight to your device, you will need to be using development certifications and provisions. If you are packaging for distribution, you will need to have distribution certifications and provisions. In both cases, I recommend not having the certs and provisions "checked" in your project settings but rather leave the check boxes blank and let UE4 choose automatically which certs and provisions to use depending on your packaging settings in your Project Settings.

In one of your attached images, I see you only have distribution provisions, so you will also need matching developer provisions in order to deploy to a device for testing.

Please correct this and let me know if you have any questions.

Steve H.

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answered Dec 29 '16 at 07:39 PM

avatar image valdener Dec 29 '16 at 08:54 PM

Thank you for your reply. The display of provisions depends on the bundle identifier. So I still have the same problem, walking very well in development, but impossible in distribution. I do not understand why it does not work. I never had this problem on UE 4.7 or on UDKalt text

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avatar image Steve Hardister ♦♦ STAFF Dec 29 '16 at 09:41 PM

I previously overlooked that you are on a PC. In order to successfully create a package for distribution for iOS you will need to remote build on a Mac from your PC or move your project from your PC to a Mac and rebuild with XCode.

While developing, you can launch All-Blueprint projects directly to iOS devices from your PC for testing using development certificates and provisions (but not C++ Projects).

However, when it comes time to distribute, ultimately all iOS packages must be converted to XCode for distribution to iOS devices regardless if they started as All-Blueprints projects or C++ projects. At this point you would use your distribution certificates and provisions.

avatar image ronaldk Mar 30 '17 at 09:14 PM

I've rebuilt on PC with no problems but am now running into a similar issue. The game has a full and a demo version, the first builds great but when i update the BundleIdentifier for the demo, even though all provisions are valid and loaded correctly for distribution, it gives me the same Error..

"Provision not found. A provision is required for deploying your app to the device." "Signing Key not found. The app could not be digitally signed, because the signing key is not configured"

Cannot figure out why one works and the other doesn't, literally same project!

avatar image Steve Hardister ♦♦ STAFF Mar 30 '17 at 10:02 PM

Your going to need a separate distribution provision with different Bundle IDs for both the Full and Demo version of your game. This is because you would be distributing two different products. In the meantime, I believe you can use the same development provision between the two versions.

avatar image ronaldk Apr 01 '17 at 07:41 PM

I have that and i imported it/ changed the app identifier to the new one and nothing.

UE4 actually updates automatically the distro provisions when i change the bundle ID to the correct one.

Either way, still won't work

avatar image Steve Hardister ♦♦ STAFF Apr 07 '17 at 02:34 PM

Please review the solutions discussed on the following AnswerHub and Forum posts and let me know if neither resolves your issue:

4.13.1 iOS Provision not found despite being valid.

4.13.1 iOS Provision not found despite being valid.

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