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Lockign framerate still has small fluctuations.

Hey all,

When I lock the framerate in my scene using the 'T.maxfps x' option, the framerate still fluctuates. For example, when I lock it to 80fps, the actual framerate will fluctuate from 77-82 fps. The scene I am running runs at around 120 fps nativity, so it isn't the complexity of the scene. I also tested it on a blank level to confirm (On a blank level, it is much more consistent, but it does still slightly fluctuate).

Now this normally wouldn't be an issue, but the project I am working on is for medical purposes, so a truley locked framerate is crucial.

Thanks in advance, ~SWMedia

Product Version: UE 4.14
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asked Dec 29 '16 at 07:34 PM in Rendering

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