What is the best practice between BSP and static mesh?
Sorry to bother, but what is the difference between a static mesh and a BSP? What is a BSP?
I want to create a Room with walls, floor, roof, columns, some fixed lights, etc..., should I Use bsp or static mesh?
What I want is to use multiple times this room, like copy and paste but I don´t want to have all parts of the room separated, so what I do is to select all of them, right click and "convert to static mesh"... is this possible with bsp?
I already find out a solution by asking another kind of question... what if I want to convert a BSP into static mesh?
Basically, I can start working with BSP, that allows to do a lot of things, like sizings, addition and substraction of content, etc... and then click on the option "convert to static mesh"
(based on this thread) https://answers.unrealengine.com/questions/32061/bsp-to-static-mesh-1.html
So basically, I need to start with BSP, and then convert it into Static mesh.
answered Jan 02 '17 at 02:34 AM
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