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Custom collision boxes ?


So, I created a maze yesterday. It was quite fun to build and the result is great but now I have a small problem. I wanted to have the camera change when entering the maze and go back to normal when you exit it, but it's sort of hard as there is a room in the middle of the maze where I want the game to keep the original camera. So basically I want to create a collision box that would look like a suare inside a bigger square. Is there a way to do it, or a sort of workaround ?


Product Version: UE 4.14
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asked Dec 30 '16 at 01:26 AM in Using UE4

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So you want to use two different cameras/camera angles, and you want to use a collision box to trigger the change on which camera is used?

You can create a couple blueprints, both including a collision box and placing each at the entrance/exit to the maze. The blueprint can change the camera's distance+angle on enter/exit. There are tutorials for changing the camera location+angle, so I won't go in depth on that.

Hope that helps!

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answered Dec 30 '16 at 01:39 AM

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avatar image GoyetteQC Dec 30 '16 at 01:46 AM

Yeah sorry I should've added more info. I'm using third person camera right now and I want the maze to be top down. I'm beginning in UE4 so I created the maze out of box brushes. As for the blueprint I saw a few tutorials so I got a general idea, I even tried it out but with no collision boxes that has the right shape, I can't do much I think.

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