Custom collision boxes ?
So, I created a maze yesterday. It was quite fun to build and the result is great but now I have a small problem. I wanted to have the camera change when entering the maze and go back to normal when you exit it, but it's sort of hard as there is a room in the middle of the maze where I want the game to keep the original camera. So basically I want to create a collision box that would look like a suare inside a bigger square. Is there a way to do it, or a sort of workaround ?
asked Dec 30 '16 at 01:26 AM in Using UE4
So you want to use two different cameras/camera angles, and you want to use a collision box to trigger the change on which camera is used?
You can create a couple blueprints, both including a collision box and placing each at the entrance/exit to the maze. The blueprint can change the camera's distance+angle on enter/exit. There are tutorials for changing the camera location+angle, so I won't go in depth on that.
Hope that helps!
answered Dec 30 '16 at 01:39 AM
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