Hi guys.
I compiled 4.14.1 from source and am now getting Localization errors on build with integers that should work with no problem.
For example:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = “P1 X Location”)
int p1XLoc = 0;
Yields this error:
localization does not exist in the namespace EpicGames
However if I change it to:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = “P1 X Location”)
int tempNum = 0;
It compiles with no problem.
I am getting this error at random for some reason based on the name of the variable. If I change the name of the variable it will compile with no trouble. It is completely random.
I am using visual studio Enterprise 2015 with Update 1.
I know there are updates available however I am hesitant as updating sometimes causes problems.
Any idea anyone?