4.14.1 Localization error with integer

Hi guys.

I compiled 4.14.1 from source and am now getting Localization errors on build with integers that should work with no problem.

For example:

UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = “P1 X Location”)
int p1XLoc = 0;

Yields this error:
localization does not exist in the namespace EpicGames

However if I change it to:

UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = “P1 X Location”)
int tempNum = 0;

It compiles with no problem.

I am getting this error at random for some reason based on the name of the variable. If I change the name of the variable it will compile with no trouble. It is completely random.

I am using visual studio Enterprise 2015 with Update 1.

I know there are updates available however I am hesitant as updating sometimes causes problems.

Any idea anyone?

I am laughing about this one now. I solved it.

A great philosopher once said…

D’oh!