How can i make a skill system for my mmorpg game?

hi i’m making a mmorpg game and i’m trying to set up a skill window that shows attack and magic and range and other skills. I want the skills to be viewable and easy to look at. I need help on how to set up the skills and I want the combat level to be separate from the non combat skills. if anyone would like to help me. please notify me.

These few links might be useful

http://www.gamedev.net/topic/678326-uml-for-ue4-robust-skill-system/

Unreal Engine 4 - Setting Up the Character (Part 1) - YouTube(this is version 12.5 so it won’t be outdated)

1 Like

thank you so much for helping me.

those didn’t really help me out. like i’ll explain. so let’s saying i’m using magic. I want only the magic skill to level up with the player level or let’s say i’m fishing or cooking in my game. I want those skills to level up and not level up the players combat skill. the mmorpg game i’m making needs these skills plus many other skills. like range and combat and magic levels up the players combat level plus those combat skills but non combat skills don’t level up his combat skill but help him use better items for those non combat skills. so basically combat skills level his combat skill and his combat skills but non combat skills only level up his non combat skills and doesn’t affect his combat level. i’m just confused if I do this in blueprint scripting or c++. please let me know if you or anyone knows how to set that up. I’ve been looking for days.

nevermind man. i set it up by myself. anyway. thank you for responding and trying to help me.