How do i make a skeletal mesh shatter? like in superhot

how do i make a skeletal mesh shatter? like in superhot

  1. Create a humanoid figure as you normally would, and do all of your animations.
  2. Export the body parts (which can be broken) individually as Static meshes and make them distructibles.
  3. Remove those same parts from your figure mesh before you export it (and the animations) for use in UE4.
    (so you are importing just animations without the breakable body parts)
  4. Create the character using the ‘empty’ skeletal mesh - and add the destructible meshes of each body part, parenting them to the respective bones.

You end up with a character that looks/moves normally but the body parts are actually DMs attached to an empty skeleton rather than the body mesh itself.