Remove Save-On-Exit for Unmodified Maps
Just something I've come across with Rocket. For some reason, Rocket prompts me for a save upon exiting when the map hasn't been modified -- which sounds nice on its face but quickly becomes irritating in practice. UDK has a smart enough logic not to do this for unmodified maps -- let's see the same thing happen here.
(I get the feeling that, given the obviousness of this issue, that this is already on an internal todo list somewhere... but it's still worth mentioning just in case.)
asked Mar 11 '14 at 03:09 AM in Using UE4
ue4-archive ♦♦ STAFF
"The 'Play In' modes must be part of the map's transaction history"
Correct, that is what is happening in the video attached. It is intended to ask you that, as it technically changes the count of how many times the "game" has been launched. Since the editor logs that, it asks if you want it to save.
Hope this helps. If you encounter anything else that is not behaving as expected, let us know.
I am having difficulty reproducing this issue. I am on the July build and it is not prompting me to save on quit with an unchanged map.
Here are my repro steps:
Is there any other step that I am missing? Please give me as many details as possible.
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