Is there a way to disable collision but not overlaps on a per-actor or per-component basis?
We would like to have a team blocker that blocks players from the enemy team from passing through it but generates overlap events for players of the same team. Currently, we're adding the blockers to the MoveIgnoreActors for teammates and adding a separate actor for overlap checks, but we would like to have this all in one actor.
I know this topic is now 2 years old but MaskFilter still doesn't work as I would expect (in 4.19). Now there are 6 bits available (although I think it could be extended it seems some of the filter bits are not really used). In case somebody is trying to make it work, this is what works for me:
answered May 28 '18 at 05:40 PM
There's an existing answer on the public Answerhub that goes into this: https://answers.unrealengine.com/questions/105216/how-to-block-one-pawn-but-ignore-another.html
Please let us know if that helps, or if you need more information.
answered Dec 30 '16 at 09:05 PM
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