I am making a Side Scroller game using the template and the default character, I have put some BP so the pawn moves in a direction at all times and if the player presses the letter A the direction changed from right to left. When this happens the camera is also rotating which I do not want.
I need the camera to follow the player but when the player changed direction I do not want the camera to do the same.
Hi, could you explain a little more what you mean as I am new to ue4 and development in general, I understand the world direction is the issue here but unsure how to fix it
I have tried the other method with having the world direction changing but not the scale value as shown in the previous screenshot but the camera still flips when I change direction
I want the camera to follow the player at all times which it does, but when I change the direction of the player the camera spins 180 degrees. I just want the camera like every other game in this genre basically
I have changed it from relative to world and it now looks like your screenshot but unfortunately the camera still flips 180 degrees when I change the player direction.
I have changed it on the spring arm. and it is set to -90 degrees so the camera is right where I want it. But when I press D and move left instead of right the camera flips
I have just started a brand new project and for some odd reason my camera is working fine. Even though I have the exact same BP setup. So if you have any further things just in case it breaks in the future then I would still appreciate some help.
But for the moment it is working, the only difference is the spring arm and camera I placed manually but in the new project I have not touched them, the settings were the same though so I am still unsure how one works but not the other.