Need help displaying a variable in text form on my HUD
Hello, I have been trying to get my float variable (it's my score for my game) to display on my HUD, I have tried endless things and nothing works. I am using RollingBall gamemode. I don't even know if the blueprints I have setup to increase the score over time are working because I can't see it. I have the HUD setup correctly and all and a textbox for it to use to set the number and increase it. I also what it to save my scores for a highscore system. I need it to stop increasing after another float value (energy) reaches 0, your character "dies" (runs out of energy). Then I have a menu that appears saying blah blah you ran out of energy, reset? and I want it to also show the last score that I got that round, as well as show my all time highscore, and when I get a new highscore it updates it. I would appretiate all the help!!
asked Dec 31 '16 at 12:26 AM in Blueprint Scripting
If you have the float (Energy) in the Ball character blueprint..
To perform some "death" event when the Energy reaches 0..
Explaining how to Create and Load saves is a bit long for a response, but there are several good tutorials on how to do it.
The documentation does a pretty good job if you go through it step by step. Saving Games via Blueprint
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