Fog Splitscreen Problem 4.14.1 (Bug?)
If you add any kind of fog to your level and try to play splitscreen, the fog gets buggy.
When the players start to look around (first person view) the fog begins to flicker...
on the first picture everything is fine, while no player is looking around
on the second picture you can see how the fog gets buggy, if a player starts looking around...
i hope someone can help me with this or this bug gets fixed soon, because its kinda destroying my whole world :(
asked Dec 31 '16 at 03:09 AM in Rendering
I had a similar issue, where in splitscreen mode, and only in some levels, the sky would randomly get completely culled and turn black for one player. I found out by accident that this bug only occurs when sg.PostProcessQuality is set to 2 or 3, so I looked into what specific values this was setting, and narrowed it down to r.LightShaftQuality.
Seems like an engine bug with r.LightShaftQuality interacting very poorly with AtmosphericFog when using splitscreen.
Setting r.LightShaftQuality to 0 completely fixed this problem for me.
answered Apr 22 '17 at 08:07 PM
Did the fix but seems to reset when i restart the engine
answered May 01 '18 at 07:33 AM
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