x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

"Blank Project" Errors/Warnings Due to Substance and PuzzleBP Reference

Hello Epic Staff,

Here's an interesting issue that's easily replicated.

  1. Launch "Epic Launcher"

  2. Press "Launch Unreal Engine 4.14.1" button

  3. Click "New Project" tab.

  4. Select "Blank" under the Blueprint tab.

  5. Set to Mobile/Tablet, Scalable 3D or 2D, No Starter Content. Enter any name for the project.

  6. File > Save Current As... > [Map Name]. Click Save.

  7. Build.

  8. Plug in any android phone or tablet.

  9. Select Launch > Target your Android phone or tablet device.

  10. Launch Fails. Filter Errors/Warnings in Error log.

"LogLinker:Warning: Can't find file '/Game/PuzzleBP/PuzzleOverview' LogLinker:Warning: Can't find file '/Game/PuzzleBP/PuzzleOverview' LogUObjectGlobals:Warning: Failed to find object 'Class /Game/PuzzleBP/PuzzleOverview.PuzzleOverview_C' LogInit:Warning: CVar named 'r.MobileHDR' marked up in RendererSettings was not found or is set to read-only LogUObjectGlobals:Warning: Failed to find object 'Class None.' LogUnrealEdEngine:Warning: Unable to use cook in editor because r.MobileHDR from Engine ini doesn't match console value r.MobileHDR LogUnrealEdEngine:Warning: Unable to use cook in editor because r.MobileHDR from Engine ini doesn't match console value r.MobileHDR PackagingResults:Error: Error Launch failed! Unknown Error"

Why would a blank project be targeting the PuzzleBP project?

So I fixed this issue by going into my Plugins and disabling the Substance plugin. However, there's nothing that tells me that's the cause of the issue, I just happened to disable it and that solved it. Might want to change error handling or disable Substance plugin on Mobile/Tablet projects.

I restart my project, try to launch again and it deploys to my Android device fine, but the warnings about PuzzleBP are still present.

"LogLinker:Warning: Can't find file '/Game/PuzzleBP/PuzzleOverview' LogLinker:Warning: Can't find file '/Game/PuzzleBP/PuzzleOverview' LogUObjectGlobals:Warning: Failed to find object 'Class /Game/PuzzleBP/PuzzleOverview.PuzzleOverview_C' LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../../../../Users/Element/Documents/Unreal Projects/MyProject/Plugins/. Error: The system cannot find the file specified. (0x00000002) LogUObjectGlobals:Warning: Failed to find object 'Class None.' LogLinker:Warning: Can't find file '/Game/PuzzleBP/PuzzleOverview' LogLinker:Warning: Can't find file '/Game/PuzzleBP/PuzzleOverview' LogUObjectGlobals:Warning: Failed to find object 'Object /Game/PuzzleBP/PuzzleOverview.PuzzleOverview_C' LogRedirectors:Warning: String Asset Reference '/Game/PuzzleBP/PuzzleOverview.PuzzleOverview_C' was not found! (Referencer 'None') LogTexture:Warning: Building texture with an invalid GUID: /Engine/Transient.Texture2D_1 LogTexture:Warning: Texture has no source mips: /Engine/Transient.Texture2D_1 LogTexture:Warning: Building texture with an invalid GUID: /Engine/Transient.Texture2D_0 LogTexture:Warning: Texture has no source mips: /Engine/Transient.Texture2D_0 LogTexture:Warning: Texture has no source mips: /Engine/Transient.Texture2D_1 LogTexture:Warning: Texture has no source mips: /Engine/Transient.Texture2D_0"

Is this supposed to be present for a blank project? Thank you for your time!

Product Version: UE 4.14
Tags:
more ▼

asked Dec 31 '16 at 09:55 AM in Packaging & Deployment

avatar image

Element808
1 2 5

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Hi Element,

Substance Plugin does not support mobile as far as I'm aware. You'll want to take that point up on Allegorithmics website. Last I saw posted was this: https://forums.unrealengine.com/showthread.php?55413-Mobile-launching-and-substance-plug-in

We currently have a similar issue reported in our ticketing system. https://issues.unrealengine.com/issue/UE-25402

Since these are just warnings they can be ignored, especially if these are just files that aren't of any consequence to your project.

-Tim

more ▼

answered Jan 09 '17 at 10:38 PM

avatar image

Tim Hobson ♦♦ STAFF
49.3k 885 90 862

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question